Now, though, some skill flags have been invented, which dictate how a trainer's AI behaves. Skill flags were supported in previous versions of Essentials, but were unused. And if the AI breaks while deciding what to do, it will no longer give the player a free shot by doing nothing at all for that round. They'll also avoid using a move which scores significantly worse than another move they could use - previously it would just have a smaller chance to use such bad moves. There's a bit less randomness now, as trainers will completely avoid using a move they know will fail. I also added a lot of new code and calculations to give the AI a better idea of how things work and what situations are good and bad. I broke it into more manageable chunks and rewrote pretty much all of it. This post is a summary of the bigger changes, and you can check out the change log linked above to see a more exhaustive list of what's new.Ī year ago, I asked people what they most wanted to be done to Essentials, and the biggest response was "improve the AI". This is mostly unintentional, and a year just seems to be how long it takes to make a version's worth of changes. ![]() A wide arsenal of magic staves, melee weapons, and ancient relics.The trend these days is for Essentials to get a new release each year. An old fortress, available for exploration and hiding an ancient secret Five different regions, each with a unique set of enemies ![]() Boss fights and exploration of parallel worlds Procedurally-generated levels combined with handcrafted locations Use a wide arsenal of magic staves, melee weapons, and forbidden artifacts to fight your way through the crowds of enemies and make it out alive! As a nameless adventure seeker, you venture into an ancient dungeon full of secrets, traps, and hostile creatures. One More Dungeon 2 is a Dungeon Crawler Roguelite in a fantasy setting.
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